6.65(нэмэлтүүд) - 24 December 2009 - :Best Hacks:.
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Main » 2009 » December » 24 » 6.65(нэмэлтүүд)
0:04 AM

- New agility hero (Murloc Nightcrawler)

Range: 128

Movement Speed: 305

Hero Type: Agility

Agility: 21 + 2.0

Strength: 21 + 1.0

Intelligence: 16 + 1.6

Dark Pact:


Slark calls upon deities of the swamps to seal a dark pact. Sacrificing
some of his lifeblood, Slark is redeemed of all negative effects. After
2 seconds, a dark wave of destruction emits from the Nightcrawler,
dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300

AoE: 325

Manacost: 55/50/45/40

Cooldown: 10

Deals half the damage to you immediately as part of the cost.



Surges directly forward and latches on to the first enemy he hits,
binding it with chains of darkness. The enemy is unable to move more
than 275 distance away from the point of impact for 3.5 seconds.

Pounce Range: 400/500/600/700

Pounce Damage: 50/75/100/125

Leash Range: 275

Leash Duration: 3.5

Cooldown: 16

Manacost: 75

Note: Moves forward in the direction it is looking, this is not a target position cast.

Essence Shift:



Reciting ancient Nightcrawler incantations, Slark enchants his blade to
steal the power and courage from his enemies. Every time Slark hits an
enemy hero, he steals 1 point from all attributes and 1 additional from
the main attribute of that enemy hero while Slark gains 4 points of

Duration: 15/30/45/60

Shadow Dance:


Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not
reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler's movement speed and regeneration when
he is out of sight of hostile units. Has a 0.7 delay when activated or

Movement Speed: 30/35/40%

Health Regeneration: 2/3/4%

Active duration: 5.5 seconds

Cooldown: 25

Manacost: 120

- New intelligence hero (Ancient Apparition)

Range: 600

Movement Speed: 295

Hero Type: Intelligence

Agility: 20 + 2.2

Strength: 18 + 1.4

Intelligence: 25 + 2.6

Custom hero model by PrMosquito

Cold Feet:


The Apparition curses his foes with The Frozen Mark which will freeze
enemies to the ground. Unless target enemy moves at least 740 away from
the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75

Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9

Manacost: 90

Single Target Spell

Note: Target takes damage per second until he is stunned or moves out of range.

Ice Vortex:


Gathers ancient frost energy into one area to create a small, immobile
ice vortex at a location. Whenever enemies are near it, their movement
speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30

Magic Resistance: -10/15/20/25

AOE: 275

Duration: 12

Cooldown: 6

Manacost: 80/90/100/110

Chilling Touch:


Releases a gust of cold wind at a target area, enchanting allied heroes
with bonus magical damage on their attacks. Lasts for a limited number
of attacks up to a maximum of 40 seconds. While the enchanted heroes
have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5

Bonus Damage: 40/50/60/70

Attack Speed Reduction: -15%

Cooldown: 50/46/42/38

Manacost: 140

Note: Damage only triggers on enemy heroes, not creeps.

Ice Blast:


Ancient Apparition projects his presence out to make way for a powerful
ripple of hailstone and dark magic. Once cast, it can release the spell
to strike targets within 200 area of where his presence was upon
release. It will deal damage to enemy units and apply a frostbite curse
on them for 7 seconds where their health regeneration will be frozen
and will shatter if they fall close enough to death. This spell has
global range depending on how long you wait for the projections to
move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450

Shatter Threshold: 10/11/12%

Cooldown: 44/32/20

Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you
want if you want it to travel further outwards. Has an initial aoe of
200, but increases by a small amount the further it travels.


- Reworked Unstable Concoction

Razzil brews up an unstable concoction that he can throw at an enemy
hero, to stun and deal damage. Once Razzil starts brewing, he can
continue for up to 5 seconds. Each second of brewing will increase the
potency of the concoction and make Razzil more red. After the 5
seconds, there is a small buffer window. If Razzil does not throw the
concoction soon after it will blow up and Razzil himself will suffer as
if he was hit by the concoction. Concoction can blow up mid air if
fired too late.

Charge Duration: up to 5 seconds

Buffer Duration: 1.5

Damage: Up to 150/200/250/300 (Physical damage type)

Stun: Up to 1/2/3/4 seconds

Cooldown: 16

Manacost: 90

The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

Note: This is hero only target spell. You cannot release it if there
isn't a visible target nearby (if you don't release it on time, it
explodes on you instead, damage and stunning you). After casting, it
builds up for 5 seconds. There is a small buffer duration after that.

Note 2: Alchemist has a red counter that counts down from 5 ontop of
his head. Everyone can see this. It will be clear to the enemy when you
are charging this.

Not Channeling


- Mana Void cooldown reduced from 120/100/80 to 70

- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

Bone Fletcher

- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

Bounty Hunter

- Reworked Jinada

Old Jinada:



Crit: 1.25/1.5/1.75/2.0x

Crit Chance: 15%

Evasion: 5/10/15/20%

New Jinada:


Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

Critical Strike: 1.4/1.6/1.8/2.0x

Maim: 25% MS/AS for 3 seconds

Cooldown: 22/17/12/7

Blood Seeker

- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9
duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.


- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

Chaos Knight

- Cast Point Improved

- Reworked his Blink Strike (7225)

Reality Rift:


Target an enemy unit. Teleports you, any images you have and the enemy
unit to a random point along the line between the two of you. Gives you
bonus attack damage for one attack.

Cast Range: 550/600/650/700

Bonus Attack Damage: 25/50/75/100 (for one attack)

Cooldown: 24/18/12/6

Manacost: 50

Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.

Dark Seer

- Vacuum cast range decreased from 800 to 550

- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

Death Prophet

- Witchcraft's movement bonus has been restored (3/6/9/12%)


- Force of Nature's Treants now have 33% spell resistance


- Fiery Soul buff duration increased from 5 to 7 seconds


- Movement speed increased from 300 to 310


- Stone Gaze cooldown increased to 100


- Movement speed increased from 300 to 315

Night Stalker

- Void manacost decreased from 90/112/130/145 to 80/90/100/110


- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to
1200 and reworked damage from 52/105/214/234 to 70/112/140/180

- Primal Split cooldown from 180/150/120/90 to 180/160/140/120

Priestess of the Moon

- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack


- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to
550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to


- Cast Point improved

- Decrepify can now be cast on Nether Ward

Queen of Pain

- Base Intelligence increased by 5


- Agi growth decreased from 2.5 to 2.0

- Strength grown decreased from 1.9 to 1.7

- Eye of the Storm mana cost increased from 100 to 100/150/200

Shadow Priest

- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15


- Base damage modified a little from 39-61 to 43-57


- Shrapnel duration decreased from 10 to 8 seconds

- Shrapnel AoE decreased from 450 to 325


- Dispersion now spreads the reflected damage over the number of nearby
heroes. So it is the same in a 1v1 case, but greatly reduced in team

Twin Head Dragon

- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0

- Ice Path cooldown scales from 16 to 16/15/14/13

- Macropyre spawn speed improved


- Overpower is no longer removed when BKB is activated

- Overpower will not interrupt your movement when cast


- Upheaval cooldown increased from 20 to 65 seconds


- Reworked hero (124153)

Range: 600

Movement Speed: 295

Hero Type: Intelligence

Agility: 11 + 1.3

Strength: 20 + 2.2

Intelligence: 21 + 2.5

Grave Chill:


Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

Stolen MS & AS: 32

Duration: 3/4/5/6 (for both you and the target)

Manacost: 70/80/90/100

Cooldown 10

Soul Assumption:


Visage sends out a surge of agony towards an enemy unit, echoing the
suffering that nearby heroes (foe or allied) have taken. For each 130
damage taken around him, his soul counter increases by one for up to 6

Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6

Cooldown: 7/6/5/4

Manacost: 100/120/140/160

Note: Does not count damage taken from creeps. Charges when either
allied heroes or enemy heroes take damage. Damage only has a 6 second

Gravekeeper's Cloak:



Visage surrounds himself with the magical energy of the dead, granting
extra physical armor and magic damage resistance. However, the energy
degenerates with every instance of damage taken and will require time
to recover back to full strength. Has 4 layers.

Armor per layer: 2/3/4/5

Magic Resistance per layer: 4/8/12/16

Cloak Recovery: 14/12/10/8 seconds

Instances: 4

Note: This is only affected by player based damage.

Summon Familiars:


Visage conjures up two blind Familiars from the realm of death.
Familiars have high attack power but each attack, up to 6, drains their
power and temporarily weakens them.

Familiars can transform into stone, stunning nearby enemy units upon
landing and regenerating their health and attack power. Familiars give
a large bounty (150 each) if killed.

Level 1: Up to 72 attack damage, 300 HP, 1 second stun.

Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.

Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.

Familiars take reduced damage from spells.

Stoneform Cooldown: 30

Summon Cooldown: 160

Summon Manacost: 150

Note: Can only have 2 Familiars up at any point.

Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds

Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy


- Windrunner cooldown improved from 30/25/20/15 to 15

Witch Doctor

- Paralyzing Casks now do 50 damage to heroes on each bounce

- Added a new recipe item (Urn of Shadows)


- Sobi Mask (325)

- 2x Gauntlets of Strength (300)

- Recipe (250)

Total: 875


+ 50% Mana Regeneration

+ 6 Strength

+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains
a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc

Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so
more than one hero having this will not increase the charges for both
of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can
alternatively be cast on an enemy hero to do half the heal (200) as
damage over 8 seconds.

Heal: 400 HP over 8 seconds

Cooldown: 10

Scroll of Town Portal

- Reworked mechanics

- The casting time system for scroll teleports are now dynamic.

Whenever a hero teleports to an area, it causes any other teleports to
that area to be delayed with extra time based on the number of heroes
that teleported or are teleporting there. Each teleport leaves has
memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3
seconds casting time. Then lets say the 3 other heroes teleport right
after. The second one that telports after the original has a 5 second
teleport time. Then 6 seconds, 7, etc.

- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed
teleport mode. It goes to normal once you have the standard 3 seconds
left. So both sides can tell if its a quick or a delayed teleport and
time things accoringly.

Aghanim's Scepter

- Added support for Axe. Cooldown decreased from 75/65/55 to 20

Boots of Speed

- Now available in the side shops


- Duration reduced from 5 to 3.5 seconds

- Cooldown increased from 15 to 25

- Blademail can no longer reflect blademail sourced damage

Force Staff

- Push distance increased from 500 to 600

Linken's Sphere

- Properly blocks Unstable Concoction and Death Coil


- Maelstrom attack speed bonus increased from 15 to 25

Planeswalker's Cloak

- Price increased by 100

: Radiance

- AoE damage effect can now be toggled on and off


- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)

Category: Хабиар тоглоомууд | Views: 1194 | Added by: Cracker | Rating: 0.0/0 |
Total comments: 1
Kato cialo si prav, no tam vsiaka firma si ima mesta za parairkne i ne moje da spresh kadeto ti padne.zatova controla e zavishen zashtoto iskat da znaiat pri koia firma otivash i dali te ochakvat.Tova s pistoleta za ohranata ot blizak rodnina li go znaesh:::::::::::::::::)))))))))))))))

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